Sillvatar's Dragon Claw
(Conjuration/Summoning)

Range:  10 feet per level
Components:  V, S, M
Duration:  1 round per level
Casting Time:  5
Area of Effect:  One creature
Saving Throw:  None

This spell conjures a semi-real, shadowy dragon claw anywhere within spell range. This claw will attack any target as directed by the wizard; full concentration is necessary to attack with the claw; if the wizard loses concentration, the claw will hover in place until the wizard again gains control. The claw's attack uses the wizard's normal THAC0 and inflicts damage equal to that of the dragon the material component came from. For example, if the material component came from a black dragon, the attack inflicts 1d6 points of damage per attack.
For every 5 levels of the wizard, one attack with the claw may be made, up to a maximum of 4 attacks, although only a single attack may be made in a single round. The claw dissipates when the maximum number of attacks is made, or when the spell duration expires, whichever comes first. The claw may also be dispelled, but may not be harmed by other attacks.
The material component for this spell is the claw from any type of dragon; this component is consumed when the spell is cast.

